Breakthrough in the simulation model
Sniffy Dogs » Devlog



Apparently everything was already prepared.
The night before last I asked myself how long I would put off programming the logic for walking the dogs in the neighborhood? After all, that is the main feature of the simulation!
Should I delve into more details of animation, drawing and UI? Did I not know enough about where this was going?
This time the cup was full. I couldn't find any argument and had no desire to tinker with the assets any further.
Motivation cycles for non-commercial creations are a whole other topic :-)
I have definitely managed to bring life into the area. The dog objects are on their way!
They will soon leave scent marks that we can then sniff out :-)
Sniffy Dog is alive!
Sniffy Dogs
Follow your smell!
Status | In development |
Author | Klickaffen Game Club |
Genre | Simulation |
Tags | Dogs, Playdate, pocket, smell, sniffy |
More posts
- Mid September progressSep 17, 2024
- It has gone a little furtherSep 07, 2024
- What did I accomplish in my fit of craftingAug 30, 2024
- Crafting madness has broken out again!Aug 22, 2024
- Does it start here?Feb 14, 2024
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